Here are all the Xbox One features we’re losing with the Xbox Series X
Source: Microsoft
The Xbox Series X is almost here, and it’s a bit of a monster. 12TF GPU joins a powerful CPU and incredibly fast SSD NVMe to herald next-gen, with the promise of blanket 4K60 gameplay, possibly reaching up to 120FPS in some games.
For all we’re gaining with the Xbox Series X, and it’s a lot of cool stuff, we’re losing some staple features that were pioneered with the original Xbox One back in 2013. For the majority of Xbox One customers, they won’t really notice the difference. Microsoft only omits features when they’re hitting low usage, and they can tell via telemetry data which features are being used, and by how much. For those of us who do use them, though, it’s annoying that you may have to change up your set-up to bring it in line with your current Xbox One experience.
Here are some of the major features from the Xbox One era we’re losing with the Xbox Series X.
Gone
HDMI-in
Source: Microsoft
When Microsoft removed snap mode along with other OS features to prioritize game performance, it effectively killed the primary use-case for the HDMI-in port. The ability to watch live sports events side-by-side while gaming was a cool feature, but it simply wasn’t utilized enough to justify its continued existence.
Source: Windows Central RIP snapmode.
Moving forward, you’ll just have to use the HDMI port on your TV with your cable box for regular viewing.
Gone
IR blaster
Source: Windows Central
The IR Blaster is what the Xbox One S and X use to communicate with your television, allowing you to control power, volume, and change channels and so on. Coupled with the loss of the HDMI-in port, its continued existence doesn’t make a whole lot of sense.
Microsoft has been claiming that all Xbox One accessories will work with the Xbox Series X, but without the IR Blaster, it doesn’t seem like that would be possible for media remotes. Microsoft says HDMI-CEC controls (which sends commands over HDMI, instead of IR) will replace the IR Blaster for some of this functionality, but it’s unknown how reliable or viable that will be.
Gone
SPDIF optical audio
Source: Windows Central
Microsoft hasn’t explained why they removed it, but like anything else, it’s probably down to low usage and attempting to shave as much off the final price of the Xbox Series X as possible. Luckily, most modern TVs come with SPDIF, which could be an option for some more of the more simplistic setups.
Despite its removal, Astro offered a statement to say that the Astro A50 will remain compatible with the Xbox Series X, but didn’t say how. It’s possible that it might be updated to take advantage of its USB connection instead for game sound, or that Microsoft may offer some kind of USB or HDMI adapter to replace the loss of the native port. We’ll just have to wait and see.
Probably gone?
OneGuide?
Source: Windows Central
With all of its supporting hardware and interfacing removed, it seems logical that OneGuide will go the way of the dodo. Speaking of dodos…
Sort of gone?
USB storage for future games
Source: Microsoft
Why is this? Well, the SSD moves beyond mere loading speeds. Microsoft has talked about how computing operations can be offloaded to the SSD for Xbox Series X games, due to its rapid speeds. For things like asset streaming and other types of tasks, Xbox Series X games will not be able to run adequately from the low-speed USB storage devices we use on Xbox One today.
You’ll be able to use your USB storage devices for storing things and even running non-Xbox Series X games, but Xbox Series X-enhanced games will require one of the speedy SSD storage solutions instead.
Possibly gone?
Kinect support?
Source: Windows Central
One step back, twelve steps forward
Source: Microsoft
The Xbox Series X specs will give developers vastly more power to play with than before, with enough computing to leverage ray tracing dynamic lighting and reflections. The NVMe SSD will take loading speeds down from minutes to mere seconds, with options to offload compute operations to the SSD as well. More moving objects on-screen, more dynamism, more enemies, and more impressive, realistic worlds are all on the docket. The possibilities are exciting, and Microsoft will no doubt show off what games we can expect at its digital E3 events in June 2020.
Are there any features you’re going to miss in particular? Let us know in the comments.
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