Become a somebody in the chaotic action RPG Nobody Saves the World
Nobody Saves the World is the latest release from Drinkbox Studios, a Canadian-based developer with the previously released hit Guacamelee!. A 2D action adventure with RPG elements, Nobody Saves the World begins with a pale, androgynous, pantsless humanoid aptly called Nobody who wakes up with a raging case of amnesia. The world around Nobody is slowly but surely being overtaken by The Calamity, thus leaving it in desperate need of being saved.
Nobody’s quest to remember who they are leads to the discovery of a star wand that enables the little eyeless husk to transform into a plethora of other creatures, all with the same dead stare but each with their own unique talents and quirks. It is ultimately up the player to customize each of Nobody’s forms, mixing and matching various abilities between them to come up with the ultimate build with which to save the world.
The game is an excellent showcase of the sort of creativity that thrives in indie games. The concept for the game is simple enough at its roots, an action-adventure RPG in a sprawling world dealing with a disastrous event. However, the ability to customize Nobody means the player gets a degree of control and variety we rarely see in games.
Nobody Saves the World
The Good
- Beautifully illustrated and colorful world
- Well-written, comedic story
- Unique character-based system
- Approachable RPG
The Bad
- Repetitive soundbites
- Fast travel system could use some work
Disclaimer: This review was made possible by a review code provided by Drinkbox Studios. The company did not see the contents of the review before publishing.
Nobody Saves the World: What you’ll like
Source: Windows Central
Category | Nobody Saves the World |
---|---|
Title | Nobody Saves the World |
Developer | Drinkbox Studios |
Publisher | Drinkbox Studios |
Genre | Action RPG |
Xbox version | Xbox Series X|S |
Game size | 993.5MB |
Play time | 40+ hours |
Players | 1-2 players |
Xbox Game Pass | Yes |
Launch price | $25 |
Source: Windows Central
Active quests for your current form are pinned at the top of the ever-growing quest list, and a progress bar is always visible as part of the hud on the left-hand side of the screen. Should you need a reminder of what the requirements of a quest are, you can simply hold LB to expand the pins and see an explainer of what you should be doing.
As quests are completed and XP grows, so does the player’s level. Naturally, with so many characters and ability-specific quests, players will inevitably have to revisit previously beaten dungeons to continue their progression. To keep this from feeling repetitive, enemy levels increase along with the players’ progress, and the dungeon’s floorplan changes each time you traverse your way through it.
Nobody Saves the World: What you won’t like
Source: Windows Central
Nobody Saves the World’s map and fast travel system could use some minor quality of life tweaks, as well. The world in this game is impressive in its size and variety, and the fast travel is a life saver when you’re moving across the map for various dungeons. However, there were plenty of times that I attempted to fast travel from the map without first traveling to a fast travel point. It’s a personal preference, but I would like the option to fast travel dynamically from wherever I’m located without making it to a specific point first.
Nobody Saves the World: Should you play it?
Source: Windows Central
Sometimes you just need a game that lets you run amok as a mermaid and hit baddies with your tail or swim around and spray water as a turtle. Its the perfect kind of game to just lose yourself in and explore at your own pace and on your own terms. It may be a little early in the year to throw out loaded terms like “game of the year nominee,” but it’s certainly reasonable to declare that Nobody Saves the World deserves a spot on everybody’s list of must-play Xbox Game Pass games.
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