Senua’s Saga: Hellblade II has a team twice as large as the first game

While Senua’s Saga: Hellblade II is early in development, we now know a bit more of what to expect. During a new developer diary, Creative Director and Ninja Theory co-founder Tameem Antoniades shared a bit more insight into the game. It’s being made by a team twice the size of the one that worked on Hellblade: Senua’s Sacrifice.

Considering that game was made by 20 people, we can estimate this means around 40 developers from the 120 at Ninja Theory are working on Senua’s Saga: Hellblade II. Antoniades also shared that while the first game focused on giving people a personal insight into psychosis, the sequel is meant to build on that and show how madness and suffering “shape myths, gods and religion.” You can take a look at the “Dreadnought Diary” where Tameem shared this information below.

Our favorite VPN service is more affordable now than ever before
Ninja Theory has revealed multiple ambitious projects over the last several months. At E3 2019, it unveiled Bleeding Edge, a colorful multiplayer brawler set to release in March 2020. The team also announced The Insight Project, a multi-year research effort to help understand mental illness and possible treatment through video games. Then Ninja Theory announced Senua’s Saga: Hellblade II at the Game Awards 2019. Finally, it has also revealed Project Mara, an experimental horror title.

These latter three projects comprise a new studio mission for Ninja Theory as part of Xbox Game Studios, which is “To craft life-changing art with game-changing tech.”

Hellblade II trailer analysis: digging for gameplay and story details

Best of the best

Xbox Game Pass Ultimate

Xbox Game Pass and Xbox Live Gold in one

Xbox Game Pass gives you access to over a hundred games for one monthly fee. Xbox Game Pass Ultimate also adds Xbox Live Gold to the package so you can play online with your friends.

Leave a Reply

Discover more from Ultimatepocket

Subscribe now to keep reading and get access to the full archive.

Continue reading