Today, Microsoft revealed that Xbox Game Pass cloud gaming on the web is entering a limited beta, bringing the service to iOS devices via browsers like Safari, and low-power PCs via Microsoft Edge and Chrrome. This is how Microsoft aims to circumvent Apple’s draconian and anti-competitive rules pertaining to the Apple app store, which blocks any form of competition to Apple’s mobile gaming monopoly.
Right now, Xbox Game Pass for cloud features console games, built from the ground up on Xbox and then injected with touch controls that mimic a regular Xbox controller. The developer work is relatively trivial when compared with doing a full mobile port, which for some titles isn’t even possible due to the low power of mobile phones and lower-end PCs.
One user on Twitter asked Xbox lead Phil Spencer if Microsoft’s cloud gaming efforts could one day incorporate the PC versions of games. Spencer effectively says “yes.”
While the priority remains on console for now, Microsoft is clearly working towards a future where PC games can join the service. Competing cloud streaming platform Amazon Luna already streams PC games, as does NVIDIA’s GeForce Now. Google Stadia conversely asks developers to port games to Linux, which for many devs simply isn’t business-viable without Google’s support.
Xbox Game Pass for cloud is all about expanding access to console-made games to a broader audience. Video game consoles have an install base in the tens of millions, whereas addressable devices via the cloud truly number in the billions. Bringing Game Pass to lower-end PCs and mobile devices will no doubt further expand the reach of the service, and also, bring Xbox titles to a broader audience than was ever previously possible.
Be sure to check out our round ups of best phone clips for Xbox Game Pass cloud streaming and best tablets for Xbox Game Pass cloud streaming, and let us know what you think of PC games hitting the service.