Microsoft dropped Q2 earnings for its 2020 fiscal year today, outlining increased revenue to $36.9 billion, with major growth across Redmond’s lineup of products and services. That pairs with a notable downturn for Microsoft’s gaming portfolio, reporting a sizeable 21 percent decline in revenue over second-quarter 2019 earnings.
Waning Xbox performance comes as Microsoft readies for next-generation platforms, with Xbox Series X and PlayStation 5 scheduled for launch later this calendar year. That regularly couples with reduced investment from consumers, as internal efforts steady shift toward the upcoming decade of Xbox and supporting gaming services.
Microsoft also reports an 11 percent decline in Xbox content and services revenue, spanning supporting Xbox titles, subscriptions, and other fundamental components of the Xbox ecosystem. It attributes the year-over-year drop to Fortnite, listed as an unnamed “third-party title,” which saw record-breaking success throughout 2019. The free-to-play battle royale saw content revenue surge parallel to its peak, drawing millions of players with deep-rooted monetization.
The 21 percent decline in overall gaming revenue is significant, signaling a weak period for Microsoft’s Xbox efforts and beyond. Conversely, that decline does follow an impressive comparable quarter, with the reduced traction an upcoming generation brings. Microsoft’s FY13 Q2 results, covering a similar period preluding Xbox One, saw an 11 percent tumble for the former “Entertainment and Devices Division,” with a 28 percent drop in console sales.