World of Warcraft’s Shadowlands ‘Torghast’ roguelike dungeon is promising
Source: Blizzard
World of Warcraft: Shadowlands is an upcoming expansion for Blizzard’s wildly successful MMO, taking players into the depths of the Azerothian afterlife.
Each World of Warcraft (WoW) expansion has come with a new leveling experience, complete with hundreds of new quests, story beats, and dungeons. In recent years, WoW expansions have come with additional systems too, which feed into the endgame content that gives players incentives to stay in the game.
The previous expansion, Battle for Azeroth, launched with several systems that simply didn’t land well. We wrote in our review how Island Expeditions were arbitrary AoE grind fests, feeing an unrewarding Azerite necklace system that only really came into its own with several post-launch updates. Blizzard’s attempt to add some RTS flavor with the Warfronts system also fell flat, owing to their relatively simplistic (and boring) gameplay flow.
It’s with this in mind that I came into World of Warcraft Shadowlands’ “Torghast” roguelike dungeon system, which might actually shed the curse of Battle for Azeroth’s supporting systems, with potential to become a pillar feature of all WoW expansions moving forward.
Related: World of Warcraft Interview: The past, the present, and Shadowlands
World’s biggest
World of Warcraft: Battle for Azeroth
15-years still going strong
Despite some issues, Battle for Azeroth’s end-game raids and dungeons remain a ton of fun to experience with friends, especially if you’re a returning player.
What is Torghast exactly?
Source: Blizzard
Source: Blizzard
Within Torghast you’ll gain various types of currency. One will help you craft powerful Legendary items for use in Shadowlands’ endgame dungeons and raids, and another will further your standing with your chosen Covenant faction, granting various other rewards.
Being overpowered is fun
Source: World of Warcraft
Part of it is getting used to my Azerite-less damage rotation as a Demonology Warlock (yes, there are some of us!), but it certainly felt tricky navigating the packs of ghostly monsters that hang around in the tower. Sometimes there might even be elites in among the regular mobs. An accidental area-of-effect attack or a fleeing Mawrat mob can quickly send things south, and you only get three “lives” per run. Demonology Warlocks have a notable solo advantage as a pet class, but even still, the various traps, puzzles, and mini-bosses make up for additional challenges beyond the random regular monsters.
One granted me more potent jumps, letting me dive out of harm’s way. Other traits let me pick additional talents per row, something that is otherwise impossible (and overpowered). The traits also stack. One let me summon not one, but two extra demons, letting me shred through elite monsters like a hot Frostmourne through butter.
Rewards will be crucial
Source: World of Warcraft
It’s not really a fair comparison. After all, Visions aren’t random, they’re the same every time, unless you use one of the modifiers that increase the challenge for more potent rewards. The sense of discovery every time you hit a new floor in Torghast really is compelling at first, but I wonder how it might feel after several weeks of it. Will we have seen every combination possible? Every NPC event? Every layout?
Source: World of Warcraft
While it was never able to get Island Expeditions or Warfronts into a place that felt truly worthwhile, Torghast looks like it might avoid the mistakes of the past out of the gate, allowing for further development and features to be piled on top after launch.
Cautiously optimistic
Source: World of Warcraft
Then we have the good ol’ RNG. Randomness of World of Warcraft’s loot system has long been a point of annoyance. Torghast will, however, let you craft your own loot in exchange for items you find throughout the tower, which sounds incredibly promising to me.
In any case, I’m cautiously optimistic about Torghast, and hope it lives up to the small slice I’ve seen in the Shadowlands Alpha so far. If it does, I can see the system becoming a staple feature in World of Warcraft long after we’ve moved on from Shadowlands as well.
World’s biggest
World of Warcraft: Battle for Azeroth
15-years still going strong
Despite some issues, Battle for Azeroth’s end-game raids and dungeons remain a ton of fun to experience with friends, especially if you’re a returning player.
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