We go hands-on with the remastered Age of Empires III: Definitive Edition
The original Age of Empires trilogy — soon to be followed up by Age of Empires IV — has been remastered in Definitive Edition versions, with Age of Empires III being the final game to receive the treatment. It’s sort of an outsider, the third sibling that took chances and did things a bit differently while still definitely being from the same real-time strategy (RTS) family. Despite it not necessarily being as popular as the first two Age installments, it has still garnered a lot of heat thanks to the remake, and we’re eagerly anticipating the expected October 15, 2020 launch.
In the meantime, we were able to play a preview build of Age of Empires III: Definitive Edition for a limited time to see how the game is coming along. Here’s a bit of what you can expect heading into the official launch.
Completing The Trilogy
Age of Empires III: Definitive Edition
More Age of Empires is always a good thing
With new 4K graphics, rebalanced gameplay, and a bunch of new content, Age of Empires III: Definitive Edition should appeal to old and new fans of the series.
This is still the game you love
And different it was; a new time period, new game mechanics, new 3D models, and new civilizations. This was still Age of Empires at its core, but it branched out in new ways, not always to the liking of veteran Age players. A customizable home city with deck-building functions? A need to grind home city levels in both singleplayer and multiplayer? Different politicians to choose from when researching the next age? This was a new take on the Age formula. To note concerning the deck building grind that was in the original version of Age III, it seems to have been removed. I was able to customize a new civilization’s deck with all the cards in both singleplayer and multiplayer from the very start of my playtime.
Another reason it seemed so different was the massive graphical jump. Original Age of Empires III was breathtaking when it was released, and many PCs that could easily handle Age II had no chance of keeping up. That’s probably why the visual updates don’t look as impressive with Age III as they do with the first two remasters.
Source: Windows Central
Some of the game’s content has been changed to better represent the civilizations included in the game. A splash screen upon loading the game mentions how World’s Edge (the development team) went to lengths to correct inaccuracies involving Indigenous depiction. It explains that consultants from the Lakota and Haudenosaunee Nations helped in the process, which was actually quite far-reaching in terms of the game. New voices, new mechanics, and new plots have been added. Whether or not these aims were realized is not up to me to decide, but this was not something the developers decided to ignore.
New ways to play
Source: Windows Central
The Art of War game mode has been added, a 10-part blessing for Age III newcomers who want to learn the game’s mechanics quickly.
A new game mode called Historical Battles has been added, with one sampling set in 1516 Algiers available in the preview build. It’ll be padded out in the full release, and it provides some extra singleplayer content for those who have already mastered the campaigns and don’t feel like redoing them after the overhaul. I look forward to these missions, as it gives the developers a new way to implement their touch on map and mission design rather than just redoing the existing campaigns.
The Art of War has also been included here after being a welcome addition to Age of Empires II: Definitive Edition. As someone who spent limited time with the original game more than a decade ago, it’s a great way to get up to speed with the game’s mechanics. It consists of 10 separate missions, each with a separate focus but building toward the game’s full expanse. Each mission has a cutscene that explains what you will be tasked with doing, and the missions themselves are closely directed and narrated. Even a beginner like me felt exponentially more confident after even the first few missions. For a bit of incentive, medals can be earned in the game mode.
Discovering new civilizations
The new Inca civilization features some mechanics that the Age of Empires II veterans will immediately recognize.
The Swedes seem to have a focus on infantry and gunpowder, receiving strong, unique pikemen and musketeers, as well as unique heavy hand cavalry and light artillery. If you’re one for mercenary work, Swedes also receive cheaper mercenary shipments faster. Considering torps (houses) pull in nearby resources, this could lead to some interesting playstyles.
As for playing Inca, fans of previous Age of Empires games are going to love that Priestesses can convert enemy units. Inca trade game is strong thanks to a unique trading post that can shelter villagers, plus the unique Stronghold building can produce military units and garrison them for extra defense and attack. Sort of like a weaker Portuguese Feitoria from Age of Empires II: DE, Inca Kancha houses continuously produce food.
Waiting on the real thing
Source: Windows Central
Completing The Trilogy
Age of Empires III: Definitive Edition
More Age of Empires is always a good thing
With new 4K graphics, rebalanced gameplay, and a bunch of new content, Age of Empires III: Definitive Edition should appeal to old and new fans of the series.
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