Minecraft: Java Edition started the day with the first Caves and Cliffs Update snapshot of the year, and now Minecraft: Bedrock Edition is following suit with the release of the 220.127.116.11 beta for the Nether Update. Yes, this beta is still a part of the long-released Nether Update branch, but there’s still plenty to be excited about in this beta.
The experimental features toggle present in Minecraft: Bedrock Edition has gained some new features from the upcoming Caves and Cliffs Update, which will even rival the already ginormous Nether update in sheer size and detail. We still have a little longer to wait before we start getting steady and proper betas under the Caves and Cliffs Update branch, but players can still try out pointed dripstone and sculk sensors right now.
Every Minecraft fan needs to consider some of the Best Minecraft Merch, Toys, and Gifts as the perfect present either for themselves or a fellow Minecrafter in their life.
The full changelog for Minecraft: Bedrock Edition beta 18.104.22.168 includes:
New experimental features
- Added pointed dripstone blocks
- These can be found in the creative inventory for now
- A pointed dripstone block can be placed in the ceiling and on the floor, creating stalactites and stalagmites
- Falling on a stalagmite causes increased fall damage
- Breaking the ceiling above a stalactite causes it to fall towards the ground and will cause damage on impact with entities
- Stalactites have a dripping water and lava animation
- Known issues:
- When hanging Pointed Dripstones start falling their position is slightly offset
- Sneaking while placing tips of opposing stalactites and stalagmites merges them
- Placed pointed dripstone can be destroyed by lava on Bedrock
- If player is killed by stalactite or stalagmite fall damage, custom death message is not displayed
- Pointed dripstone item is rendered differently in-hand on Bedrock compared to Java Edition
- Placing pointed dripstones in water results in the water being removed
- Player receives 2 points of damage when jumping on a stalagmite
- Introducing the bizarre, tendril-filled world of sculk – prepare for sculk sensors to creep you out with their unique ability to detect nearby vibrations
- A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking. There are still quite a few of these events missing though – stay tuned!
- These sneak-friendly vibrations currently include walking, falling to the ground
- The current list of vibration events are as follows (more will be added in future updates):
- Block Place
- Block Destroy
- Elytra Free Fall
- Hit Ground
- Projectile Shoot
- Sculk sensors will not listen to vibrations that are directly created by other sculk sources
- When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block
- Other vibrations cannot be detected by a sensor when a signal is already traveling to it
- When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds)
- While activated, the sensor cannot detect other vibrations
- Sculk sensors can detect vibrations in an 8-block radius around it
- Known issues:
- Sculk sensors cannot be waterlogged
- Wool occlusion is not yet added to the blocks’ functionality. This will be added in a later beta
- Fixed Pork Chop achievement and trophy being unlocked by raw porkchop
- Fixed a bug where foxes wouldn’t knock off and eat sweet berries
- Clicking “Download Template” when missing required templates of an existing world now correctly downloads the required templates
- Fixed bug that allowed players to place custom spawn eggs by default in Adventure mode
/setblockcommand now supports setting the connected state for the
/setblockcommand now supports setting the rotation state for the
SetBlockAtPosevents now support custom block states
- Fix for certain Marketplace worlds having incorrect block data when played on Realms and multiplayer between mobile and PC
- Mcstructure files saved with entities no longer crash game when loaded into the world
- A boolean parameter called
ignore_game_modeis added for the block event response
decrement_stack, set to
falseby default. Thus
decrement_stackno longer decreases the item stack when playing in Creative by default
- A crash may occur when suspending and resuming the game on Android
- The patch notes screen may contain an invalid link to the Marketplace
A gaming masterpiece
Available everywhere you play.
Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It’s also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.
We may earn a commission for purchases using our links. Learn more.