The Outer Worlds gets field of view slider on consoles (update)

Updated December 13, 2019: The update for The Outer Worlds is available right now. You can take a look at the patch notes on Obsidian Entertainment’s forum.

The Outer Worlds is an upcoming first-person role-playing game (RPG) from Obsidian Entertainment. Despite the fact that the team is now a part of Xbox Game Studios, this game is available on PlayStation 4 — and will be coming to Nintendo Switch down the line.

Just like any game, it has a number of odd bugs on consoles and PC. Luckily, a patch is in the works which should be available next week, maybe Monday or Tuesday. The team said the following on the Obsidian forums.

We would like to thank you all for the continued feedback and reports for The Outer Worlds. We have been hard at work doing as much as we can to help improve your gaming experience, and as such we are preparing to release Patch 1.2 to everyone as early as next week for all platforms. There will be a lot going into the game with this patch, but for now we wanted to highlight a few of the changes… being applied to the game when this patch goes live… We are excited to get this out to everyone and we will have a full list of all the fixes posted when Patch 1.2 is live. To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds… Thank you again everyone for your patience and help in reporting issues and feedback, we appreciate everything you have been sharing with us.

You can take a look at the important changes below. The biggest addition has to be the Field of View setting on Xbox One and PlayStation 4.

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  • Updated the Large Text Mode setting to apply to Examinables.
  • Added Chromatic Aberration setting to all platforms.
  • Added Controller Aiming Sensitivity setting to all platforms.
  • Added Head Bobbing setting to all platforms.
  • Added Field of View setting to Xbox One and PlayStation 4.
  • Fixed weapons unholstering when interacting with the environment.
  • Fixed additional cases of companion quests being marked as Botched incorrectly.
  • Fixed audio cutting out when scrolling on the map.
  • Added a notification for when companions gain Perks from quests.
  • Fixed companions calling the player’s attacks ineffective even if they were dealing damage.
  • Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks.
  • Fixed the Prismatic Hammer not benefiting from Critical Hits.
  • Increased damage of Handguns.
  • Fixed Dr. Chartrand attacking the player after she agrees to help them.
  • Fixed the Look Up and Look Down keybindings being swapped.
  • Added Foliage graphics setting to PC.
  • Added Enable Cinematic Kill Camera setting.
  • Updated Vendor interface to show carry weight and encumbrance limit.
  • Updated item tooltips to better indicate Pristine items.
  • Added item sorting options to the Companion and Workbench screens.
  • Added SuperNova survival meters to the Consumables screen.

What did you think of The Outer Worlds? Let us know. We can’t wait to get our hands on the update to check out how far the field of view can be changed.

In Windows Central’s review, Jez Corden wrote, “The Outer Worlds is a tremendous RPG that feels like the culmination of Obsidian’s efforts with similar franchises over the years. As a fan of classic Bioware and Bethesda RPGs, The Outer Worlds not only scratches the itch, but exceeds the legacy of the titles it draws inspiration from in some ways.”

Galactic exploration

The Outer Worlds

New adventures and horizons

The Outer Worlds is looking to be Obsidian Entertainment at its best, a tightly-focused role-playing game where your choices matter. Will it make good on that promise? Only time will tell, but it looks damn good so far.

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