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The new Telltale says it is trying to build a crunch-free studio

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After Telltale Games began shutting down, it was eventually restarted by LCG Entertainment, who purchased Telltale’s assets. While the new Telltale is still growing, it appears that leadership wants to avoid the mistakes that led to problems with the original company, including crunch.

In an interview with IGN, Telltale said “All we can do is be forthcoming; we can’t control whether critics hear or believe us. The truth is we are a new company — with different ownership and management, and a different approach as to how we structure a studio in today’s market.” Telltale also stated that “We are taking a measured and methodical approach to growth in order to ensure we can provide a stable, non-crunch work environment. We are building this into our culture from the outset.”

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At the Game Awards 2019, The Wolf Among Us 2 was announced to be back in development. This game is a complete reboot of the cancelled project and while several developers from the original team are working on this new version, it’s being built in an engine based on Unreal Engine technology. Telltale is working with Adhoc Entertainment on the game. AdHoc is made up of several ex-Telltale developers, including some of the directors and writers for the The Wolf Among Us.

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