The latest Minecraft: Bedrock Edition Beta includes tons of changes

Minecraft is a game that lives and breathes perpetual evolution, with developer Mojang Studios regularly releasing new updates over time. The game also tests upcoming changes and features through betas and snapshots, giving interested players early access in exchange for their feedback. On Thursday, Mojang released a brand-new Minecraft: Bedrock Edition beta with a bevy of new features and changes in tow.

There’s a lot packed into the newest Minecraft beta, which includes new additions and fixes for the Caves and Cliffs Update as well as new experimental features for frogs and animations. Highlights include a redesigned “Create New World” screen, improved parity between Bedrock and Java Edition (especially for world seeds), tweaks to frogs and frog spawn, and much more.

Minecraft: Bedrock Edition Beta 1.18.20.21 is now available to enrolled testers on Xbox, Windows, and Android devices.

Minecraft is one of the greatest games ever made, and holds on to its title as one of the best Xbox games by continually evolving with new features and content. The Wild Update is the next major content update for Minecraft, and will add a ton of new features to the Overworld like frogs, The Deep Dark biome, and much more. The update is expected to release at some point in 2022.

The full changelog for Minecraft: Bedrock Edition Beta 1.18.20.21 includes:

The Wild Update experimental features

Frogs

  • Frogs now jump more frequently
  • Frog Eggs renamed to Frog Spawn
  • The time for Frog Spawn to hatch into Tadpoles has been increased
  • Tadpole hitbox is now larger
  • Frog Spawn has a new texture
  • Frogs in Meadow biomes are now of the temperate variant

Animations

  • Tweaked Frog’s jump and tongue animations
  • Cleaned up the animation, entity and controller files
  • Changed water and swim animations from linear to smooth

Features & bug fixes

Create New World

  • The “Create New World” screen has been given a new design that is now available for some players

Vanilla parity

  • Worlds can now be created with 64-bit seeds (for example, -9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Player’s arm no longer twitches while charging a bow
  • Falling blocks have full-block hitbox again
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks
  • Untamed Wolves can now be leashed

Blocks

  • TNT blocks now correctly move in a random X / Z direction once lit
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • Top Snow no longer clips with the block beneath when falling

Commands

  • Added the hasitem filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing

Gameplay

  • Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
  • Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves
  • Players in Visitor Mode can no longer break Paintings and Minecarts
  • Teleporting vertically beyond the visibility distance now loads the terrain correctly
  • Improved accuracy of damage calculations
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios

Mobs

  • Mobs are now able to path over Azalea blocks
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
  • Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
  • Fixed an issue where players could not access a Villager’s trades while holding a spawn egg
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes

Stability & performance

  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room

User interface

  • Default tabs changed to “Craftable” on left side and to “Crafting” on right side of the Pocket UI inventory screen
  • Removed the question mark button on the Pocket UI inventory screen
  • Items requiring 3×3 recipes are no longer shown when the Crafting Table is not used
  • Players can now use auto-move to take off or equip armor in Crafting Table’s menu while in Pocket UI
  • Updated generic controller face button icons on mobile
  • Control + Backspace will now erase the whole word before the caret
  • Control + Delete will now erase the whole word after the caret
  • Control + Left Arrow will now move the caret to the beginning of the word before the caret
  • Control + Right Arrow will now move the caret to the beginning of the next word after the caret

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
  • Villagers no longer avoid Zombified Piglins
  • Villagers no longer share Seeds and Beetroot Seeds

Technical updates

Seeds

  • A world with “StorageVersion” 8 or lower will be increased to 9 and have its “RandomSeed” upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension

Additional Modding Capabilities experiment

  • In this release and starting with this beta, we are removing the Additional Modding Capabilities experiment
  • This experiment contained experimental JavaScript APIs launched in 2018
  • With this removal, JavaScript within worlds associated with this API will no longer function
  • GameTest Framework — a separate JavaScript API — should not be impacted, nor should behavior pack / resource pack type add-ons more broadly

Commands

  • Added /tickingarea command preload overload
  • Entities must now be loaded for an area to be considered fully loaded and ticking

Molang

  • Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher

User interface

  • The loading progress screen now shows when loading ticking areas marked for preload

Experimental technical updates

Commands

  • Added a new /volumearea command to create, remove, and list volumes in the world

GameTest framework

  • New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
  • Added ActionFormData / ModalFormData / MessageFormData types in the mojang-minecraft-ui namespace
  • mojang-minecraft module updates
    • World:
    • Updated property direction to blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
    • Added event World.event.beforeDataDrivenEntityTriggerEvent — Fires before the data driven trigger is applied
    • Added event World.event.dataDrivenEntityTriggerEvent — Fires after the data driven trigger is applied
    • For the above events, each accept an optional EntityDataDrivenTriggerEventOptions
    • Property entity removed
    • Added property entities: Entity[] — If specified, will restrict to just the specified entities
    • Changed return type of function getPlayers to PlayerIterator
    • EntityDataDrivenTriggerEventOptions:
    • Inherited from EntityEventOptions
    • property eventTypes: string[] — If specified, will restrict to events with the specified name (for example, minecraft:ageable_grow_up)
    • (Inherited) property entities: Entity[] — If specified, will restrict to just the specified entities
    • (Inherited) property entityTypes: string[]—- If specified, will restrict to entities with the specified type (for example, minecraft:creeper)
    • DefinitionModifier:
    • read-only property componentGroupsToAdd: string[] — List of component groups that will be added as part of this modifier
    • read-only property componentGroupsToRemove: string[] — List of component groups that will be removed as part of this modifier
    • property triggers: Trigger[] — List of triggers that will fire as part of this modifier
    • Trigger:
    • property eventName: string — Event name of the trigger
    • DataDrivenEntityTriggerEvent:
    • read-only property entity: Entity — Entity that the event triggered on
    • read-only property id: string — name of the event
    • BeforeDataDrivenEntityTriggerEvent:
    • read-only property entity: Entity — Entity that the event triggered on
    • read-only property id: string — name of the event
    • property modifiers: DefinitionModifier[] — List of modifiers that will be applied when the event triggers
    • property cancel: bool — If true, the event will not be triggered
    • EnchantmentType:
    • Added EnchantmentType class
    • Read-only property id: string — The name of the enchantment type
    • Read-only property maxLevel: int — The maximum level this type of enchantment can have
    • EnchantmentInstance:
    • Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
    • Constructor EnchantmentInstance(type: EnchantmentType, level : int)
    • Read-only property type: EnchantmentType — The enchantment type of this instance
    • Propertylevel: int — The level of this enchantment instance
    • EnchantmentSlot:
    • Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
    • EnchantmentList:
    • Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-only property slot: EnchantSlot — The item slot / type that this collection is to be applied to
    • Read-only property allEnchantments: EnchantmentInstance[] — All enchantments as part of this enchantment collection
    • Method canAddEnchantment(instance : EnchantmentInstance): bool — Returns whether or not the provided EnchantmentInstance can be added to this collection
    • Method addEnchantment(instance : EnchantmentInstance): bool — Attempts to add the enchantment to this collection. Returns true if successful
    • Method removeEnchantment(type : EnchantmentType) — Removes an EnchantmentInstance with type type from this collection if present
    • Method hasEnchantment(type : EnchantmentType): int — If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
    • ItemEnchantmentComponent:
    • Added ItemEnchantmentComponent Item component class
    • ItemStack:
    • Property enchantments: EnchantmentList — Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
    • Method removeAllEnchantments — Removes any enchantments that might be present on this ItemStack
    • Added function setLore(loreList: string[]): void — Sets the lore text for the item
    • Added function getLore(): string[] — Gets the lore text for the item

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Minecraft Bedrock Edition

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Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It’s also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.

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