Hot on the heels of Minecraft: Java Edition 1.18 Experimental Snapshot 5, which featured a brand-new batch of changes and tweaks for Minecraft‘s world generation for the Caves and Cliffs Update, Mojang Studios is releasing a brand-new beta for Minecraft: Bedrock Edition. Players on the more modern version of Minecraft that have been looking forward to testing some of the more cutting edge features can rest easy, now, as this beta includes plenty of world generation tweaks that Minecraft: Java Edition players have been testing.
Minecraft: Bedrock Edition Beta 126.96.36.199 is now available, and players who create a new world with the “Experimental Features” toggle will be greeted by a new batch of sweeping world generation features that lead to a drastically different feeling world, many of which reflect the tweaks already present in the legacy PC version. Of course, outside these experimental tests, this beta is filled with smaller fixes and improvements for the 1.17 branch of the Caves and Cliffs Update.
You can install the new beta now to test the new changes and submit feedback. Keep in mind that, at least for now, world generation is apparently quite slow for Minecraft: Bedrock Edition, especially on older devices. Thanks to the more significant changes included under the “Experimental Features” toggle in Beta 188.8.131.52, this beta is actually a decent departure from the last release, Minecraft: Bedrock Edition Beta 184.108.40.206, released earlier this month.
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The full changelog for Minecraft: Bedrock Edition Beta 220.127.116.11 includes:
- New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
- Improved surface decoration that detects the difference between when blocks are generated underwater and underground
- Introduces large ore veins to world generation adding more strategy to mining
- Introduces noodle caves to world generation, creating small pathways between bigger caves
- Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
- Introduces a new algorithm that finds suitable spawn positions closer to origin
- Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges
Features & bug fixes
- Campfires and Soul Campfires now stack in the inventory
- Candle now drops when Candle Cake is pushed by a Piston
- Collecting Fish or Axolotl no longer immediately releases them
- Renamed Structure Blocks will no longer have the incorrect data mode on creation
- Fall damage is no longer applied when falling into Scaffolding
- Fixed missing rightmost outline pixels on Signs when using “§l” for wide letters and Glow Ink Sac
- The Thorns enchantment now does Knockback to mobs
- Tweaked Iron Golem spawning logic to better match the Java Edition
- Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal
/spawnpointcommand can now be used while the player is sleeping and outputs success when setting to the player’s existing spawnpoint
- The camera shake command no longer shakes every player’s screen when “@s” is used as the selector
- Fixed “CR” characters incorrectly appearing at the end of lines for some display languages
- Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
- Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
- Fixed movement prediction interpolating with invalid data in even more scenarios
- Fixed crash after firing a transform item event
- Added experimental queries for item cooldowns:
- Updated many Molang content errors to specify which operator or query was involved
- The “run_command” event response now will properly use versioned commands
- Updated documentation for
IconItemComponentand it now provides a list of all IDs for the
- Removed the “replace” element from
sound_definitions.jsonfor being ambiguous in its usage (and was never used)
- Data-driven blocks can now be added to the Creative menu
- Knockback Roar is no longer stronger than it used to be
- Fixed particles not emitting when using animation controllers
Attachables that are visible in first person will no longer render backwards
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