The latest Minecraft: Bedrock Edition beta has arrived with new fixes

Minecraft is nearing the end of the week with a new bug-fixing beta for the Caves and Cliffs Update, which players can test now. Minecraft: Bedrock Edition Beta 1.17.30.21 is now rolling out to testers, and it includes a hefty selection of bug fixes and parity changes. Of course, this beta is still on the 1.17 branch for the already-released Caves and Cliffs Update Part One, so there are no new features here.

The focus of this week’s beta seems to be on fixing a handful of critical issues that could cause crashes, bring the Bedrock and Java Editions of Minecraft a little closer together, and introducing further changes to the technical and creation aspects of Minecraft. As we get closer to the end of the year, we’ll hopefully begin to see more and more of 1.18 Caves and Cliffs Update Part Two, which is slated to release in Winter 2021.

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Minecraft: Bedrock Edition is all about constant improvement over time, just like our comprehensive list of best Minecraft toys and gifts.

The full changelog for Minecraft: Bedrock Edition Beta 1.17.30.21 includes:

Features & bug fixes

Stability & performance

  • Fixed several crashes that could occur during gameplay
  • Fixed an issue that could cause a crash when downloading large marketplace worlds
  • Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices

Vanilla parity

  • Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed
  • Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed
  • Mob spawners no longer emit light (Java parity)

Mobs

  • Staying close to Powder Snow doesn’t protect undead mobs from burning under sunlight

Character Creator

  • Infinite loading no longer appears after selecting the “See pack in store” button within the skin pack description section of the dressing room

UI & HUD

  • Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs
  • Fixed an issue where patterns in the loom would not display correctly with some texture packs

Technical updates

Data driven blocks

  • Adds BlockPartVisibilityComponent
    • Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on / off bones based on the block state
    • Must have experimental toggle on to use

Molang

  • Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
  • Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
    • Takes a block relative position and a set of tags
    • Returns 0 / 1
    • Must have experimental toggle on to use
  • Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot
  • Moved experimental Molang queries (other than those related to Actor Properties) to a new ‘Experimental Molang Features’ toggle

Graphics

  • Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources

Data driven items

  • Updated documentation for DamageableItemComponent

UI

  • Fixed controller support when editing NPC dialog
  • Parsing of UI json field “ignored” now throws a content_error if it is invalid

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