Update July 23: The developer has shared an update and it looks like their current server system can only handle a maximum of 65,000 (ish) concurrent players. A queue system is being implemented until the extra capacity has been secured.
The gaming world often throws up bad news stories, but how about a story of overwhelming success. So overwhelming, in fact, that one developer team has had to take the beta of their game offline while they figure out how to add more server capacity.
The game in question is Splitgate, available on PC and console, and the current beta period for the free-to-play shooter. It’s been so successful that to prevent players having a bad experience, the 4-person team took the decision to take the beta offline.
Splitgate has been soaring during its beta period, as players discover the game, get hooked and keep on playing. Concurrent player records for the game have been falling all week. On the first day of the beta, 4,000 concurrent players were on Splitgate, this has since skyrocketed to over 65,000 concurrents at the new peak. Add in 600,000 new players total, and this small team has been overwhelmed.
If you haven’t played Splitgate yet, then you definitely should. But let them get the server capacity in place first. It’s a first-person shooter best described as a mix of Halo and Portal. As you traverse the maps you can create portals to move in extreme and unpredictable ways, making it one of the more innovative titles in the genre in some time.
So, if you’ve been playing and have been frustrated by server issues, cut the devs some slack and be patient. This is the exact purpose betas exist for, to iron out issues before the full launch. But also know that a small indie team is seeing massive success with a great product, and we’re definitely here for that.
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