Scorn developer says CPU, not SSD, biggest game-changer for new consoles

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Recently, MSPoweruser interviewed Scorn developer Ebb Software’s Game Director Ljubomir Peklar. Peklar discussed many aspects of the upcoming first-person horror game as well as what to expect from next-generation consoles.

Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU. That’s where the biggest next-gen difference compared to current generation will come from. We didn’t want to bring Scorn to current-gen consoles because we want our game to be played at 60 FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness, and a lot less time-wasting. The problem with these features is that they are not easy to sell in videos or screenshots. Microsoft had some messaging problems. People expected multi-million AAA production games to show off next-gen visuals and, most importantly, gameplay showcases.

Many other developers and analysts have commented on the CPU limitations as well.

What do you want to see from next-generation consoles? Better visuals or better frame rates? Or a balanced approach that prioritizes 60 frames per second? Let us know.

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