
Review: Halo Infinite multiplayer is an incredible return to form
Source: Xbox Game Studios
The Halo franchise has a storied history of delivering remarkable, one-of-a-kind multiplayer experiences. Since the debut of Halo: Combat Evolved over 20 years ago, players around the world have celebrated this beloved series’ unique gameplay elements. Long-time fans like myself often regale the glory days of old when we’d cram 16 sweaty dudes in a basement to play Capture the Flag or Slayer via System Link on the original Xbox. But much like most of those sweaty dudes, Halo has grown and evolved over the years.
Thanks to a recent shadow drop of Halo Infinite’s multiplayer on Xbox’s 20th anniversary, fans are now in the midst of a brand-new era of Spartan combat. However, meeting the expectations and hopes of legacy players while introducing modern mechanics to a new audience has always been a treacherous balancing act for this first-person shooter franchise. 343 Industries inherited an enormous amount of pressure when it was chosen to continue Master Chief’s journey following Bungie’s exist, and some fans have argued that this team has failed to properly honor Halo’s legacy.
Halo Infinite serves as a spiritual reboot of the series and aims to offer a fresh starting point for new and old players alike, ditching a numerical sequel moniker and incorporating an adjective to describe the possibilities of the franchise’s future.
While we are still relatively early in our Spartan Journey, and there are undoubtedly some significant changes I’d like to see incorporated, I can confidently say Halo Infinite multiplayer is the best playing and looking Halo multiplayer experience so far. At this point, there is no questioning the raw talent and genuine passion of 343 Industries, and it shows that the final full game has a lot of potential.

Halo Infinite (Multiplayer)
The Good
- The ultimate Halo sandbox
- Tight, satisfying gunplay
- Stunningly well-designed stages
- Loads of memorable moments
The Bad
- Player progression isn’t satisfying (yet)
- Limited maps, modes, and playlist options
Disclaimer: This review was made possible by a free-to-play download of the game on Xbox Series X.
Halo Infinite multiplayer: What’s good
Source: Windows Central
Category | Halo Infinite |
---|---|
Title | Halo Infinite |
Developer | 343 Industries |
Publisher | Xbox Game Studios |
Genre | First-person shooter |
Xbox Version | Xbox One, Xbox Series X|S |
Game Size | 26GB |
Play Time | 20+ hours |
Players | Multiplayer 1-24 |
Xbox Game Pass | Yes |
Launch Price | Free-to-play |
This incredible sandbox is only further enhanced by the tightest and most satisfying gunplay of any Halo game. Every gun in this carefully crafted arsenal has been meticulously designed or gratifyingly fine-tuned. As a long-time Halo player, it’s been exciting relearning some of my favorite weapons. The iconic and oft-ignored Assault Rifle now feels devastating and legitimately viable for multiplayer engagements. The new starter Sidekick pistol is a welcome companion on the battlefield. Even historically gimmicky weapons like the Needler or Plasma Pistol are now terrifying in the right hands.
The more time I spent with the maps of Halo Infinite multiplayer, the more I found myself fascinated by their fluidity.
Accompanying an assortment of bonafide classic pieces of firepower are a host of exhilarating state-of-the-art Spartan weapons. Beastly tools of destruction like the Skewer will make quick and dirty work of any vehicles unfortunate enough to get caught in its path. In contrast, slightly unconventional guns like the Ravager launch flaming balls of magma at enemy players. Thanks to some incredibly tight controls, detailed and rewarding hit feedback, and expansive training options like Weapon Drills, it’s been a blast experimenting with the dozens of weapons on offer.
From sprawling Big Team Battle maps like Blood Gulch to compact death traps like Ivory Tower, Halo has long been synonymous with top-tier multiplayer map design. Halo Infinite’s multiplayer proudly continues this legacy by presenting 10 stunningly designed new maps for players to enjoy. Thanks to some updated lighting and crisp new textures, the environments look genuinely gorgeous. Witnessing the headlights of a Warthog reflect off the sleek stone walls in Deadlock or plasma explosions shimmer on the surface of puddles demonstrates just how seriously 343 Industries is taking the graphical presentation of Halo Infinite.
Source: Windows Central
When it comes to moment-to-moment gameplay, Halo Infinite multiplayer is the new king.
In the first-person shooter space, we often hear about “Battlefield moments.” In fact, the latest advertising campaign for Battlefield 2042 even leveraged this endearing fan-created phrase. While there’s no denying the magical feeling of driving a jeep into a helicopter, I’d argue that Halo Infinite multiplayer has managed to deliver more memorable moments in a short time than I’ve experienced in my entire history with the Battlefield series. I’m officially petitioning that we normalize the term “Halo moments” as the industry standard for extraordinary multiplayer gaming happenings.
There is simply no other video game that copies the feeling of getting on the back of a Mongoose with a Gravity Hammer, performing drive-by smashes of enemy players or vehicles. I remember a Capture the Flag match where our squad grabbed a detachable turret and stood on top of a vehicle as we drove around the map. Watching my teammate hover above our Mongoose murdering several Spartans was nothing short of beautiful. Even easily repeatable moments like Grapplejacking the pilot of a Wasp stick with you. When it comes to moment-to-moment gameplay, Halo Infinite multiplayer is the new king.
Halo Infinite multiplayer: What’s not good
Source: Windows Central
While there is undoubtedly an enticing collection of cosmetic items to achieve as you climb your way through the ranks, you and your fellow Spartan will look incredibly similar for quite some time. Because all progress is tied to challenges, you’ll find yourself playing several matches without gaining any notable progress. I understand that as time goes on and the game evolves, this likely won’t be as much of an issue. Still, with player customization and expression at the core of the experience, I found this particularly disappointing.
343 Industries has already responded to player concerns, outlining a series of planned tweaks to XP and progression systems, effective next week. As outlined by Halo community manager John “Unyshek” Junyszek, upcoming changes include new measures which regularly reward players on completed games. The update will also remove some challenges in response to feedback, likely reducing the frequency of hyper-specific tasks impacting gameplay. While it remains uncertain whether these changes will quell player concerns, it’s something we look to address in our final, scored Dec. 8 review.
I quickly became frustrated that I couldn’t jump straight into the modes I felt like playing.
It’s also worth mentioning how limited the overall content package is for launch as well. With 10 maps and a handful of modes, you’ll see everything Halo Infinite multiplayer has to offer within a few hours. You could highlight how this eases new players into Halo and gives them time to properly learn the fundamentals, but ultimately, I think the core loop will come from mastering maps and learning the intricacies of various weapons. I’m a massive fan of both of these elements, but this might be a lighter launch than many legacy players anticipated.
While I initially appreciated the generally rapid matchmaking provided by limiting the options for the modes you can queue into in Halo Infinite multiplayer, I quickly became frustrated that I couldn’t jump straight into the modes I felt like playing. Quick, casual modes like Team Slayer are sandwiched between objective modes like Oddball and Total Control. To get an enjoyable Capture the Flag match in, I had to suffer through several rounds of hard losses in Stockpile. Again, I understand why decisions like this are made to improve matchmaking times, but the lack of options led to rounds I found less enjoyable because I simply wasn’t in the mood to play specific modes.
Halo Infinite Multiplayer: Should you play it?
Source: Windows Central
With the most flexible sandbox in series history, fluid and responsive gunplay, legendary map design, and the draw of endless Halo moments, it’s hard not to love Halo Infinite multiplayer if you’re a fan of the genre. It’s been a long time since I’ve had a game take up some much constant real estate in my head. Even while writing this review, I can’t wait to jump online and get some rounds in with the squad later tonight. Halo Infinite multiplayer is easily one of the best shooters on Xbox or PC right now, and thanks to it being free-to-play, anybody can jump in and smash some Warthogs with a Gravity Hammer.
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