Doom 64 is a first-person shooter that originally launched on the Nintendo 64 in 1997. The title didn’t garner the best reviews at launch because reviewers felt that it didn’t do enough to differentiate it from the original. It ended up feeling like just another port, and for the most part, I agree with that assessment. Aside from the better visuals – still quite retro from modern standards – it feels like the original Doom. Unless you know the levels by heart, you’ll be hard-pressed to find a difference. Luckily, there’s more going on with the Xbox One port.
Doom 64 features the same objectives that have defined the series, and mostly the same awesome weapons. You have to go through dozens of levels – and an additional mission for this version that ties to Doom Eternal – finding keys, shooting demons, pressing switches, and finding hidden weapons. While the gameplay loop is quite addictive, it still features convoluted level design and imprecise shooting mechanics that many newcomers may find frustrating.
Doom 64 performance and visuals
What’s more important is that it runs at a locked 60 frames per second on the console. During my playthrough, I didn’t encounter an dips in performance, and if there were, they weren’t noticeable. It’s clear that a lot of care went into this game, because the Doom and Doom II ports Bethesda released were broken at launch.
Doom 64 final thoughts
The addition of another level that ties this title to Doom Eternal is probably the reason many will want to play through Doom 64. It’s a lot of fun and not what you expect. From my understanding, it seems like it takes place directly before the events of Doom Eternal, because there’s even a tie-in cutscene. That addition elevates the game in my opinion because it’s something new that everyone can enjoy.