
Rainbow Six Siege ‘The Grand Larceny’ is a throwback to its crazy E3 reveal
Source: Windows Central
Tom Clancy’s Rainbow Six Siege has changed a lot over the years, further distancing itself from the series’ legacy, and carving itself a unique position amid competitive-geared tactical shooters. Even measuring up the game’s E3 2014 appearance against the final launch product, it saw drastic shifts in tone and gameplay focus. Rainbow Six Siege is arguably better as a result but left behind some unexplored elements from the early vision.
Ubisoft revives a segment of pre-release prototypes with its new “The Grand Larceny” event, a limited-time mode extending upon Operation Void Edge. The midseason mode reskins the Operator roster as early 20th-century gangsters, breaching and swiping safes. And although different from the Rainbow Six Siege we know, several underlying concepts all tie back to ideas from before its reveal.
The Rainbow Six Siege that never came to be
The latter half of this vertical slice sees the attackers attempting to enter the Training Room, opting to breach from above via the Living Room above. The destruction model used at the time allowed players to fully open floors from above and below, with the breach charge creating a large opening to shoot and drop between levels freely.
That’s a vast difference to the final version of Rainbow Six Siege, once Ubisoft found players cutting off sizeable portions of the map in early playtests. That final implementation was better geared to the competitive scene, switching out this unrestrained vertical destruction for set hatches, and established robust lanes for vertical movement. Other examples of destructible flooring were swapped with “light of sight floors,” featuring metallic beams to bar player access, but still providing tight angles to land shots between levels.
‘The Grand Larceny’ hits Rainbow Six Siege
The mode takes place on a remodeled version of the original Hereford Base, coincidentally the first prototyped map during the early stages of Rainbow Six Siege development. While the design failed to translate to the modern gameplay meta, leading Ubisoft to rework the locale with Operation Grim Sky, lovable quirks of the original floorplan thrive in this mode.
Hereford Base was initially designed to highlight the verticality of Rainbow Six Siege combat, stacking four floors surrounded by countless points of entry. The tiered design serves as an ideal pairing with the destruction model, providing new opportunities for players to scale way up and down the building. And while far from competitively viable, reinforcing Ubisoft’s decision to exclude soft floors and ceilings from the base game, the mode brings a radical shakeup to the dynamics of combat and objective play.
And with every Operator mandated a shotgun in this mode, boasting increased destruction, it cranks the experience to 100.
The upshot of these elements is a casual midseason celebration bridging the gap into Year 5 Season 2. But, examining those core mechanics, it revisits early Rainbow Six Siege concepts, now long forgotten. Those forgotten builds have been the source of several content additions since Rainbow Six Siege launched, but retooled around progression in gameplay.
The Grand Larceny provides yet another thrilling mid-season addition to Rainbow Six Siege, available from May 5 through May 19, through a dedicated Discovery playlist. The arrival of the mode couples with a new look for Hereford Base, alongside just short of a dozen limited-time gangster-themed skins. It’s available now for free, spanning Xbox One, PlayStation 4, and Windows PCs.
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Tom Clancy’s Rainbow Six Siege
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