Preview: ‘Edge of Eternity’ could beat Final Fantasy at its own game
Source: Windows Central
I’m a huge fan of Final Fantasy. That is, up until around Final Fantasy X, at least. In attempts to broaden the aging franchise’s appeal, Square Enix has increasingly tried to bring more action-oriented combat to the historically turn-based tactical RPG series, with mixed results.
Final Fantasy XV was in development for the best part of a decade, and, at least at launch, featured a pretty awful combat system that didn’t know what it wanted to be. FFXV had a lot of problems, feeling like the big-budget homework assignment of a team that was familiar with Final Fantasy but didn’t know what it truly felt like at its core.
Oozing with indie passion
Source: Windows Central
The game is available on Steam in Early Access, launching chapter-by-chapter as the studio iterates and polishes up its core systems.
Edge of Eternity is set in the world of Heryon, besieged by a mysterious alien threat called the Archelites. The interstellar invaders unleashed a mysterious biological weapon, called The Corrosion, which infects and gradually decays its victims, driving them mad.
Source: Windows Central
In the opening moments of the game, Edge of Eternity does an excellent job of introducing you to its systems, which will be familiar for JRPG players, with a few twists. The battles take place on hex-grids and character positioning and movement factors in heavily to combat. Casters are typically best off standing in the back since their spells have to be incanted before being unleashed. Melee characters are best positioned in front of them, to prevent casters from being interrupted or attacked. Forcing enemies to step around your melee line also creates the opportunity for back-attacks, which score critical hits.
I’m already intrigued by the surprisingly dark story proposed by Edge of Eternity. Who are the mysterious invaders? What do they want? What dark sacrificial rituals is the mysterious Reynan conducting to fight them back? Who are the real enemies here? Edge of Eternity has already impressed me with its world-building, genuinely great music, and infectious battle system. Still, admittedly, I had to spend a fair bit of time adjusting my expectations to the game’s scope.
Rough edges abound
Source: Windows Central
Edge of Eternity has high-quality music and gorgeous environmental detail, and surprisingly excellent user interfacing too, but the animations, in general, leave a lot to be desired.
Source: Windows Central
Edge of Eternity could be big someday
Source: Midgar Studio
Edge of Eternity speaks to the desires of millions of jaded ex-Final Fantasy fans who wish Square Enix would return to simpler times instead of trying to turn the franchise into something it decidedly isn’t. I’m excited to see how far Midgar Studio can push it.
Final Fantastic
Edge of Eternity
On the edge of greatness
Edge of Eternity has a lot of rough edges, but this passion project could turn into something truly great.