
Minecraft Dungeons: 10 things that we’d love to see improved
Source: Microsoft
Minecraft Dungeons is a pretty awesome ARPG that’s accessible to all kinds of players but has a surprising amount of depth, particularly in the endgame “Apocalypse” difficulty tier.
Over the past couple of weeks, I’ve been grinding my way up to 100 percent completion, and currently sit at level 110, trying out different builds. There’s a lot to love about the base game, with truly infectious combat mechanics, great art and levels, and fun boss battles.
Microsoft is already looking ahead with the upcoming Jungle Awakens and Creeping Winter DLCs, the first slated to hit in July. Microsoft also noted that it’s planning to update the game with free content as well, with new features everyone will receive.
Now armed with over 40 hours of gameplay knowledge and experience, I thought I’d offer some feedback on what I see as the game’s biggest areas in need of improvement.
No cross-play, no cross-save
Source: Windows Central
Given Microsoft’s general efforts in this area, particularly as it pertains to Minecraft, it’s a bit of a miss that this wasn’t in for launch. Hopefully, we’ll nab it sooner rather than later.
The scarcity of loot can be frustrating
Source: Microsoft
Inventory management can be a pain
Source: Windows Central
Some levels just aren’t random enough
Source: Windows Central
The Creepy Crypt is by far the most “randomized” dungeon in the game, spawning a maze of dark hallways crammed with chests and a variety of events. It’s odd how much more randomized this dungeon is than almost any of the others. For me, having a unique layout every time makes the Crypt the most engaging level, but repeating that same level over and over gets old quickly. I really hope Microsoft considers the Crypt’s procedural design as a standard-bearer for future levels.
Pet and totem artifacts are far too weak
Source: Windows Central
That leads me on to totem artifacts, which can heal or defend units within an area of effect. I tried to use them to keep my wolves alive while testing out pet-oriented builds, but their heals are so pathetically slow and weak, even at the highest tier, and the fact they heal in an area of effect means wolves (and players) just step out of them before they’ve done anything. You rarely stand still for any length of time in a game like this. The totems should put a buff on players within the initial area of effect, and then travel with them after they move.
Soul-generation mechanics are clunky
Source: Windows Central
I genuinely think that if you have the Harvester or a specific Unique equipped that your Soul-gauge should regenerate passively, to prevent situations where you’re forced into melee combat with a Redstone Golem or some other particularly nasty melee-oriented enchanted mob. Running out of Souls when you come face to face with an enchanted, arrow-deflecting Vindicator feels a bit unfair, particularly since other archetypical builds don’t get stuck by any particular situation.
Hard to play with under-leveled or over-leveled friends
Source: Microsoft
Typically, in a game like this, you might make separate characters to play with different groups of friends, but I feel like in 2020 there must be a better way, like level syncing or downscaling, similar to what World of Warcraft recently implemented.
Needs some form of endgame “Rift”-style content
Source: Windows Central
A system like this is desperately needed to give players who have collected all of Minecraft Dungeons’ Uniques something to do in the post-game, perhaps with leaderboards and other season-based rewards. Implementing something as complex as this may take a while, but ultimately I think a system similar to this is what will keep players coming back. And hey, Dungeons’ broken Nether Portal in the camp might be a pretty convenient way to access that sort of content …
More ways to spend emeralds
Speaking of rewards, right now there isn’t a huge amount you can do with Emeralds in Minecraft Dungeons, except pour them into the Blacksmith for a relatively low chance to get a unique item. It would be cool if you could spend Emeralds on pets, skins, or other cosmetics, or perhaps the ability to respec an item.
Communication tools in-game aren’t great
Minecraft Dungeons has a nifty communication wheel which lets you send general messages to your group, such as “Come here” and “I need arrows,” but it could really do with some additional, more nuanced communication tools, or even reaction emotions. This could all also be solved by simply including a chat log, which Minecraft Dungeons strangely omits right now.
It’s early days yet
Minecraft Dungeons is an excellent take on the genre and the perfect sort of spin-off style game of the legendary franchise that started it all. While it is light in scope compared to similar games of the genre, it is only $20 to play, and even cheaper if you grab it through Xbox Game Pass. The potential for expansion is rather massive too, particularly when you look at ARPGs like Path of Exile, which has evolved into much larger, much more complex game since its early days.
What do you think about Minecraft Dungeons? Hit the comments, let us know.
Smash and loot
Minecraft Dungeons
Minecraft meets Diablo
Minecraft Dungeons is an action RPG set in the blocky worlds of Minecraft! Team up with three friends and get your dungeon crawl on for rewards and adventure.
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