Two genres of video games continue to grow in popularity over time: action-RPGs like Diablo 4 and Minecraft Dungeons, and “life” simulation adventures like Stardew Valley. With Kitaria Fables, developer Twin Hearts and publisher PQube attempt to marry the two genres to create a game that caters to the players that love to grind for the next powerful piece of loot and the players that prefer to relax as they build an entire world in-game.
In Kitaria Fables, players relive the life of Nyanza von Whiskers (or “Nyan” for short), a feline soldier that is deployed to the remote Paw Village with his faithful companion Macaron. In this universe, monsters and “people” (a wide variety of intelligent bipedal versions of animals) are supposed to peacefully coexist, but something is causing the monsters to become increasingly aggressive. It’s up to you to protect Paw Village and figure out why the monsters are behaving strangely in the first place.
Kitaria Fables will also have you fight hordes of diverse monsters, collect a veritable smorgasbord of ingredients and resources, build up a farm for crops, craft everything you need to survive, and help the people of Paw Village and the surrounding areas.
If you’re a fan of the genres Kitaria Fables melds into one, you’ll likely enjoy your time in this impossibly adorable world — as long as you bring plenty of patience, that is.
- Adorable and appealing visuals
- Simple yet tactile combat
- Stable and polished overall
- Progression feels far too slow
- Game length feels artificially extended
- Story is light and short
- Minor typos and writing mistakes are common
I encountered a potentially a game-breaking bug late in my playthrough of Kitaria Fables that prevented me from completing the game. Until I’m able to finish the game, this is a “review in progress,” and captures all my thoughts leading up to that progression-halting issue.
Kitaria Fables: What you’ll like
Source: Windows Central | PQube
|Players||Singleplayer & two-player local co-op|
|Play Time||15+ hours|
|Xbox Game Pass||No|
|Launch Date||Sept. 1, 2021|
|Reviewed on||Xbox Series X|
Kitaria Fables manages to own a unique style in a cluttered market.
The premise behind Kitaria Fables is relatively simple. It’s an action-RPG that features certain aspects of other games like Minecraft and Stardew Valley, with a day / night cycle, weather patterns, farming, crafting, and a basic economy. While you’re off battling monsters and saving the world, you’re also collecting the ingredients you’ll need to craft better gear and consumables, or items that you can sell for a hefty profit. When you’re at home, you’re carrying out quests for your fellow villagers and managing your growing farm. In the finished product, Kitaria Fables largely succeeds to execute these gameplay mechanics, at least on paper.
On the other side of the coin, Kitaria Fables’ life simulation elements feel like a lesser part of the game, but they’re at least consistent. Farming is essential if you want to earn money for progression, and crafting is necessary for almost everything, so you’ll constantly be dipping into your growing stash of random materials. Kitaria Fables’ more relaxing half certainly isn’t as compelling as games like Stardew Valley, but it is an interesting addition to the action-RPG genre, and perfectly compliments Kitaria Fables’ relaxing and adorable atmosphere.
Kitaria Fables: What you won’t like
Source: Windows Central | PQube
Practically everything related to progression in Kitaria Fables requires crafting, which in turn requires lots of resources and materials. These materials are earned from killing monsters, with each monster dropping unique items. This leads to a constant cycle of grinding for the next batch of resources you need to unlock anything in Kitaria Fables, like weapons.
Grinding is a part of most action-RPGs, but Kitaria Fables requires it at every single turn
Grinding is commonplace in most action-RPGs, but is usually associated with late-game or endgame play, where players are striving to find the best possible gear and loot. In Kitaria Fables, not-insignificant levels of grinding is required for even the most basic upgrades, and the requirements only become more stringent as you move forward.
Escalating this issue to new levels of frustration is how Kitaria Fables provides you with shockingly little information on its world/ Descriptions for items you currently have might tell you how you can obtain it, but this is far from guaranteed. On top of that, Kitaria Fables doesn’t provide any information on where monsters, treasure chests, bosses, or materials can be found. It’s entirely up to you to remember where everything is.
It can take literally hours to grind for one significant equipment upgrade, especially if you don’t immediately remember where a specific monster is located (some monsters only appear during certain times of day in specific areas!). But it’s not just your own personal upgrades that require grinding. Nearly every quest involves gathering resources, requiring further grinding to progress through the story.
Everything in Kitaria Fables is slow, except for time, and that makes everything feel even more glacial.
It’s also up to you to maintain your farm, which takes valuable time out of each game day. You’ll have to battle with slightly awkward movement controls, and switching between the various tools you’ll use for farming and combat requires jumping into your full inventory constantly, as the game doesn’t provide enough shortcuts.
All of this is exasperated by a puzzling aspect of Kitaria Fables: how quickly time moves. Kitaria Fables’ days are shockingly short, meaning the simple act of maintaining your farm can take upwards of 3-5 hours a day. Everything in Kitaria Fables is slow, except for time, and that makes everything feel even more glacial. In car terms: Action-RPGs are high-performance vehicles built for long endurance trips, while games like Stardew Valley are comfortable, massive, and built for cruising. Kitaria Fables feels like you’ve been strapped into a fast car and told to drive, but someone is purposely stomping on the brake the entire time.
Layers upon layers of crafting and grinding makes Kitaria Fables feel it has been artifically extended to take up more of your time. When you step back and consider what has actually happened in Kitaria Fables’ story, you realize that what took you 10-12 hours to complete would have only been about three in another game.
Speaking of story, Kitaria Fables’ isn’t going to win any rewards for its storytelling, and comes off as pretty generic and shallow much of the time. To be fair, here, I have yet to finish Kitaria Fables’ campaign, but I appear to be nearing the end and have yet to become attached to any of the characters or become interested in the events that are transpiring.
Kitaria Fables: Should you play it?
Source: Windows Central | PQube
I enjoyed so much of my time with Kitaria Fables, but tiny game design decisions snowballed into a game that’s difficult to truly sink your teeth into without hefty amounts of patience and a capable memory. Faster movement, better fast travel, a more informative map or player journal, longer days, lower requirements for crafting, more varied quests — all of these would go a long ways towards delivering Kitaria Fables closer to its potential.
Still, Kitaria Fables is a charming and lovely game at its core, and it’s still more than possible to have fun while playing. If you’re already predisposed towards slow-moving games like Stardew Valley but desire more combat elements, there’s still plenty to love in this feline-led adventure. Just bear in mind that you’ll need to work for even the simplest upgrades.
Kitaria Fables probably isn’t going to be considered one of the best Xbox games in its current state, but my time in Paw Village was mostly well-spent (even if I spent a little too much).
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