Kitaria Fables review: An adorable but slow adventure
Two genres of video games continue to grow in popularity over time: action-RPGs like Diablo 4 and Minecraft Dungeons, and “life” simulation adventures like Stardew Valley. With Kitaria Fables, developer Twin Hearts and publisher PQube attempt to marry the two genres to create a game that caters to the players that love to grind for the next powerful piece of loot and the players that prefer to relax as they build an entire world in-game.
In Kitaria Fables, players relive the life of Nyanza von Whiskers (or “Nyan” for short), a feline soldier that is deployed to the remote Paw Village with his faithful companion Macaron. In this universe, monsters and “people” (a wide variety of intelligent bipedal versions of animals) are supposed to peacefully coexist, but something is causing the monsters to become increasingly aggressive. It’s up to you to protect Paw Village and figure out why the monsters are behaving strangely in the first place.
Kitaria Fables will also have you fight hordes of diverse monsters, collect a veritable smorgasbord of ingredients and resources, build up a farm for crops, craft everything you need to survive, and help the people of Paw Village and the surrounding areas.
If you’re a huge fan of the genres Kitaria Fables melds into one, and find yourself drawn towards its totally cute visuals, you may find something to love in Kitaria Fables. Unless you have plenty of patience, though, Kitaria Fables’ small flaws add up fast.
Kitaria Fables
The Good
- Adorable and appealing visuals
- Simple yet tactile combat
- Stable and polished overall
The Bad
- Progression is far too slow
- Game length feels artificially extended
- Story is shallow and bland
- Minor typos and writing mistakes are common
Update, Sept. 3, 2021. My final review for Kitaria Fables was delayed because of an obscure side quest that was mandatory to progress through the main story, and was hidden in a strange location with no indication of what was necessary. I have since finished Kitaria Fables, and the below review has been updated accordingly.
Kitaria Fables: What you’ll like
Source: Windows Central | PQube
Category | Kitaria Fables |
---|---|
Title | Kitaria Fables |
Developer | Twin Hearts |
Publisher | PQube |
Genre | Action-adventure RPG |
Game Size | 2.1GB |
Players | Singleplayer & two-player local co-op |
Play Time | 18+ hours |
Xbox Game Pass | No |
Launch Date | Sept. 2, 2021 |
Launch Price | $20-40 |
Reviewed on | Xbox Series X |
Kitaria Fables manages to own a unique style in a cluttered market.
The premise behind Kitaria Fables is relatively simple. It’s an action-RPG that features certain aspects of other games like Minecraft and Stardew Valley, with a day / night cycle, weather patterns, farming, crafting, and a basic economy. While you’re off battling monsters and saving the world, you’re also collecting the ingredients you’ll need to craft better gear and consumables, or items that you can sell for a hefty profit. When you’re at home, you’re carrying out quests for your fellow villagers and managing your growing farm. In the finished product, Kitaria Fables largely succeeds to execute these gameplay mechanics, at least on paper.
Source: PQube
On the other side of the coin, Kitaria Fables’ life simulation elements feel like a lesser part of the game, but they’re at least consistent. Farming is essential if you want to earn money for progression, and crafting is necessary for almost everything, so you’ll constantly be dipping into your growing stash of random materials. Kitaria Fables’ more relaxing half certainly isn’t as compelling as games like Stardew Valley, but it is an interesting addition to the action-RPG genre. The appeal of the premise is evident in Kitaria Fables, even if this iteration doesn’t quite hit the mark.
Kitaria Fables: What you won’t like
Source: Windows Central | PQube
Practically everything related to progression in Kitaria Fables requires crafting, which in turn requires lots of resources and materials. These materials are earned from killing monsters, with each monster dropping unique items. This leads to a constant cycle of grinding for the next batch of resources you need to unlock anything in Kitaria Fables, like weapons.
Grinding is a part of most action-RPGs, but Kitaria Fables requires it at every single turn
Grinding is commonplace in most action-RPGs, but is usually associated with late-game or endgame play, where players are striving to find the best possible gear and loot. In Kitaria Fables, not-insignificant levels of grinding is required for even the most basic upgrades, and the requirements only become more stringent as you move forward.
Escalating this issue to new levels of frustration is how Kitaria Fables provides you with shockingly little information on its world. Descriptions for items might tell you how you can obtain it, but this is far from guaranteed. On top of that, Kitaria Fables doesn’t provide any information on where monsters, treasure chests, bosses, or materials can be found. It’s entirely up to you to remember where everything is, and whether or not you’ve actually seen where a specific item or monster is at all (since there are hidden areas you can’t access until later in the story).
Source: PQube
It can take literally hours to grind for one significant equipment upgrade, especially if you don’t immediately remember where a specific monster is located (some monsters only appear during certain times of day in specific areas!). But it’s not just your own personal upgrades that require grinding. Nearly every quest involves gathering resources, requiring further grinding to progress through the story.
Everything in Kitaria Fables is slow, except for time, and that makes everything feel even more glacial.
It’s also up to you to maintain your farm, which takes valuable time out of each game day. You’ll have to battle with slightly awkward movement controls, and switching between the various tools you’ll use for farming and combat requires jumping into your full inventory constantly, as the game doesn’t provide enough shortcuts.
All of this is exasperated by a puzzling aspect of Kitaria Fables: how quickly time moves. Kitaria Fables’ days are shockingly short, meaning the simple act of maintaining your farm can take upwards of 2-5 hours a day. Everything in Kitaria Fables is slow, except for time, and that makes everything feel even more glacial.
Layers upon layers of crafting and grinding make Kitaria Fables feel it has been artifically extended to take up more of your time. When you step back and consider what has actually happened in Kitaria Fables’ story, you realize that what took you 10-12 hours to complete would have only been about three in another game. The side quests on offer are particularly egregious offenders of needlessly wasting your time, and you often can’t skip them. Progressing through the main story actually requires many of these side quests to be completed, and the game doesn’t tell you which side quests are mandatory and which are optional.
Speaking of story, Kitaria Fables’ isn’t going to win any rewards for its storytelling, and comes off as pretty generic and shallow. The writing is filled with meaningless exposition, convenient plot devices, a few too many “shocking” plot twists, and a lot of fluff that, once again, feels designed to drag out the game’s length even more. Figuring out what you’re supposed to be doing isn’t always obvious, as well, as many side quests are required, but can be scattered all over the map. You could be looking for one side quest for hours, with zero indication of where you’re supposed to go or what you’re supposed to do.
Kitaria Fables: Should you play it?
Source: Windows Central | PQube
I enjoyed a good deal of my time with Kitaria Fables, but tiny game design decisions snowballed into a title that’s difficult to truly sink your teeth into without hefty amounts of patience and a capable memory. Faster movement, better fast travel, a more informative map or player journal, longer days, lower requirements for crafting, more varied quests — all of these would go a long ways towards delivering Kitaria Fables closer to its potential.
Kitaria Fables is a charming and lovely game at its core, and it’s still more than possible to have fun while playing. It’s genuinely impressive how the small team at Twin Hearts managed to craft a game with so much character and polish. If you’re already predisposed towards slow-moving games like Stardew Valley but desire more combat elements, there’s still plenty to love in this feline-led adventure. Countless game design flaws and a frankly mediocre story massively detract from this experience, though, leading to an incredibly slow-burning game that doesn’t deliver a lot on your investment.
Kitaria Fables probably isn’t going to be considered one of the best Xbox games in its current state, but my time in Paw Village was mostly well-spent (even if I spent far too much).
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