Here’s the full changelog for ‘Jungle Awakens’ on Minecraft Dungeons
Jungle Awakens has officially broken ground, rolling out to everybody, everywhere. While everyone should rightfully be excited by the heap of new content that this DLC is adding to Minecraft Dungeons, there’s also a lot of smaller changes and tweaks being made by the free update launching alongside Jungle Awakens. Want to know if a fix or change you were looking for made the cut?
Here’s the full changelog for the Jungle Awakens DLC on Minecraft Dungeons:
Not your average Minecraft
Minecraft Dungeons
Minecraft explores the dungeons.
Minecraft Dungeons is the next saga in Minecraft’s story, and Mojang Studios have knocked another one out of the park. Awesome co-op combat paired with powerful loot, all at a crazy affordable price? There’s not much more you could ask for in an epic dungeon crawling ARPG.
Harvester
- Increased cost from 25 to 40
- Increased cooldown from one second to four seconds
- Max damage also effectively increased by 60% due to damage being damage per soul
- Removed variable soul cost
Corrupted Beacon
- Increased Cost one to two
- Added cooldown of 2.5 seconds
- Increased beam radius from 150 to 200 unreal units
- Increased damage by 100%
- Fixed bug causing the armor property bonus damage to be applied twice (e.g. reduced damage bonus from Soul Robe compared to before)
- Fixed bug in soul cost which was making it not drain correctly
Lightning Rod
- Increased cost from ten to fifteen
- Added cooldown of two seconds
- Increased radius from 300 to 350
- Increased damage from 30 damage per soul to 60 damage per soul
- Max damage also effectively increased by 50% due to damage being damage per soul
- Removed variable soul cost
Soul Healer
- Increased cost from 20 to 50
- Increased cooldown from one second to five seconds
- Increased healing allies spark start speed by 100% and acceleration by 150%
- Healing per soul reduced from ten to four
- Removed variable soul cost
Torment Quiver
- Increased cooldown from one second to six seconds
- Increased soul cost from ten to thirty
Changes to enchantments
Soul Siphon
- Made each soul collected respect your soul gather bonus
- Reduced amount of souls per pop a little
- Reduced chance a little
Exploding
- Increased explosion radius by 50%
Fire Aspect
- Plus 100% damage
Poison Cloud
- Plus 50% damage
Thundering
- Plus 25% damage
Life Steal Aura
- Increased life steal from 3% to 6%
- Capped the damage on which life-steal is based to the actual health of the target
Radiance
- Reduced radiance melee range to 750 (same as ranged)
- Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse is minus 50%)
- Increased radiance ranged trigger chance from 20% to 50%
Leeching
- Increased healing from 4 / 6 / 8% to 5 / 7 / 9%
Shockwave
- Increased damage from 20 to 35
- Increased projectile base speed by 13%
- Fixed missing notify
Snowing
- Reduced stun duration of snowball from three seconds to two seconds
Health / Speed Synergy
- Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
Soul Speed
- Max stack reduced from 100 to five
- Increased speed bonus from 1% to 5%
- Increased duration from 2 / 3 / 4 to 3 / 5 / 7 seconds
- Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack)
Anima Conduit
- Removed soul amount multiplier on soul collection
- Increased effect from 1 / 2 / 3% to 2 / 4 / 6% per visual soul collected
- Now triggers on any kill source
Changes to companions / pets
Not your average Minecraft
Minecraft Dungeons
Minecraft explores the dungeons.
Minecraft Dungeons is the next saga in Minecraft’s story, and Mojang Studios have knocked another one out of the park. Awesome co-op combat paired with powerful loot, all at a crazy affordable price? There’s not much more you could ask for in an epic dungeon crawling ARPG.