Yesterday, Microsoft showcased Halo Infinite gameplay during its showcase. Many gamers criticized the visuals because it didn’t feature ray-traced lighting or high-resolution textures, but now the company has confirmed that it was a work-in-progress build. The demo could even be six months old at this point.
Listen, we’re in the middle of a global pandemic. It’s July, we’re far from holiday. You’re seeing a work-in-progress game. It’s very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60 FPS… I can tell you, because we see build check-ins every week, and they make progress week after week, so between now and Holiday it’s just going to get better and better… was captured from a PC that is representative of the experience that players will have on Xbox Series X.
Halo Infinite is an open-world first-person shooter that allows you to explore a massive ring. I can’t remember the last time a first-person open-world shooter ran at 4K resolution, 60 frames per second, and was going to get ray tracing on a console. Despite what people may say about the work-in-progress visuals, the technical ambitions of the title are unprecedented, and we haven’t seen anything like this from the competition.
While there has been some backlash, the like to dislike ratio on YouTube could be seen to indicate that most people are excited about it regardless. Currently, the footage has over 107,000 likes compared to only 16,000 dislikes.
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It’ll last you a couple of months