Frogs are a little better in the latest Minecraft: Bedrock Edition beta
Players who want to constantly be at the forefront of Minecraft and Mojang Studios’ tireless work can do so by participating in Minecraft betas and snapshots. On Tuesday, Mojang released a brand-new Minecraft: Bedrock Edition beta to interested users, which includes further fixes and improvements for the Caves and Cliffs Update, as well as fixes for frogs hailing from a future Minecraft update.
Frogs are now bred using slime balls, and frog spawn are getting plenty of tweaks and updates. Vanilla Minecraft players won’t see these changes until The Wild Update is released later in 2022, but it’s still important for Mojang to collect that feedback early. Beyond those changes, this is a relatively minor beta with a handful of fixes and technical updates for the Caves and Cliffs Update.
In case you missed it, Mojang Studios recently announced Minecraft preview, a new game that will eventually replace the Minecraft: Bedrock Edition beta as the best way for Minecraft players to play new updates early. This beta is still only available on Xbox, Windows, and Android devices, but eventually the new Minecraft Preview will be the destination for all new betas.
Whether or not you participate in betas, Minecraft is one of the greatest games ever made, and firmly earns its spot as one of the best Xbox games of all time. When The Wild Update releases later in 2022, it’ll bring a ton of new features to Minecraft including the Deep Dark biome, frogs and other new mobs, and more.
The full changelog from Minecraft: Bedrock Edition Beta 1.18.20.23 includes:
The Wild Update
Frogs
- Frogs now only use jump animation when using
Jump Goal
- Frogs are now tempted and bred using Slime Balls
- Tadpole health is now 6
- Adjusted Frog spawning in Swamps — weight 10, head size 2-5
JumpToBlockGoal
now correctly has the mob jump to small blocks like Lily Pads
Frog spawn
- Frog Spawn now breaks when pushed by a Piston
- Frog Spawn is now destroyed when the water source beneath it is removed
- Frog Spawn no longer prevented from hatching when a block is underneath it
- Frog Spawn can now be placed on waterlogged blocks
- Frog Spawn can no longer be placed above solid ground or underwater with the
/fill
command - Frog Spawn Block is now destroyed by falling blocks
Goat horn
- After using Goat Horn, there is now a cooldown period before it can be used again
Features & bug fixes
Custom skins
- Fixed custom skins not saving when leaving the Dressing Room
Gameplay
- Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair
Mobs
- Drowned can no longer spawn where the block light level is above 0
User interface
- Fixed truncated label (in some languages) above 2×2 crafting grid in Pocket UI inventory screen
- Fixed the Create New World opt-in beta setting not persisting between play sessions
Vanilla parity
- Cauldrons are now not fillable by Dripstones that are below flowing water
Items
- Custom armor can now be equipped with the “Use” button when different armor is already equipped
Technical updates
Blocks
- Fixed an issue where projectiles would ‘bounce’ off of Bells in strange ways
Commands
- The
/tickingarea
command no longer modifies areas from entities withtick_world
component
Molang
- Fixed Logical
AND
to evaluate before LogicalOR
, and for comparison operators to evaluate before equality operators- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a
min_engine_version
of 1.18.20 or higher - For example
A && B || C
now evaluates as(A && B) || C
andA < B == C > D
now evalutes as(A < B) == (C > D)
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a
Structure generation & actor spawning
- Fixed duplicate End Crystals spawning on top of End Spikes
Experimental
- Fixed an issue in which actor properties would not always sync from server to client
EatMobGoal
EatMobGoal
is now unable to start when the player is the target
GameTest framework
Vector
:- Added function
length(): number
— Returns the length of this vector - Added function
normalized(): Vector
— Returns this as a normalized vector - Added static function
distance(a:Vector, b:Vector): number
— Returns distance between two vectors - Added static function
lerp(a:Vector, b:Vector, t: number): Vector
— Returns the linear interpolation betweena
andb
usingt
as the control - Added static function
slerp(a:Vector, b:Vector, s: number): Vector
— Returns the spherical linear interpolation betweena
andb
usings
as the control - Added static function
cross(a:Vector, b:Vector): Vector
— Returns the cross product of these two vectors - Added static function
add(a:Vector, b:Vector): Vector
— Returns the addition of these vectors - Added static function
subtract(a:Vector, b:Vector): Vector
— Returns the subtraction of these vectors - Added static function
multiply(a:Vector, b:Vector): Vector
— Returns the component-wise product of these vectors - Added static function
divide(a:Vector, b:Vector): Vector
— Returns the component-wise division of these vectors - Added static function
multiply(a:Vector, b:number): Vector
— Returns the product of this vector and a scalar - Added static function
divide(a:Vector, b:number): Vector
— Returns the division of this vector and a scalar - Added static function
min(a:Vector, b:Vector): Vector
— Returns a vector that is made from the smallest components of two vectors - Added static function
max(a:Vector, b:Vector): Vector
— Returns a vector that is made from the largest components of two vectors
- Added function
World
:- Added function
playSound(soundName: String, soundOptions: SoundOptions): void
— plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in theSoundOptions
argument
- Added function
EntityItemComponent
:- Added component
EntityItemComponent
that can be used to obtain anItemStack
from an item entity. For example,getComponent("item").itemStack
- Added component
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Available everywhere you play
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