Firaxis has released the first footage of the upcoming card-based strategy game Marvel’s Midnight Suns, which shows off what kind of gameplay we can expect from the latest comic book venture. From what we can tell, the game’s multiple characters will have card-based abilities that can be deployed in battle, and using the abilities in conjunction with items on the battlefield will be crucial to success.
There are a number of differences between this game and the XCOM series for which most gamers will recognize Firaxis. For starters, where XCOM is more about strategic use of cover, stealth, and proper battlefield positioning, Midnight Suns appears to be more about using items in the battlefield and attacking head-on. Characters have the ability to throw or knock enemies into hazardous items or off the edge of roofs, for example.
The cards themselves won’t be part of a microtransaction system. Firaxis mentioned this in response to a question on Twitter, saying, “Hey folks, regarding our battle card system, there are no loot boxes in Marvel’s Midnight Suns or related microtransactions to get more cards (i.e. Gamma Coils). We will have purely cosmetic character skins for purchase that do not affect game balance in any way.”
In addition to the gameplay, we also got our first look at the in-game dialogue systems and hub location. The Hunter, the player character, has been awakened from their slumber to battle Lilith the demon queen by the Midnight Suns. It appears the Suns will be working out of an old abbey, and the Hunter will be able to freely roam around and have conversations with the recognizable Marvel heroes. According to Firaxis, you’ll also be able to strengthen your bonds with the heroes outside of battle, definitely not something that was a staple of XCOM games.