Elite: Dangerous – Fleet Carriers detailed, cost 5 billion credits

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Elite: Dangerous is an excellent space simulator that features a massive open galaxy and plenty of activities. It came out on Xbox One a few years ago and has since then received incredible post-launch support. Despite the fact that Frontier Developments has worked on titles like Jurassic World Evolution and others, Elite: Dangerous continues to get expansions and free content.

Today, the team revealed a new trailer for the “Fleet Carriers” expansion. A beta test starts on PC on April 7, but you can test it out on consoles in May. The Fleet Carriers expansion is set to launch in June, but due to the coronavirus, it may be delayed.
Some of the key facts are listed below.

  • A Fleet Carrier costs 5,000,000,000 credits for the base model, which includes a Commodity Market and a Tritium Depot.
  • The ships are individually owned, and the owner can only have one Fleet Carrier at a time.
  • The owner can manage docking permissions.
  • A Fleet Carrier has 16 landing pads.
  • The jump range is only 500 lightyears.
  • Require Tritium as fuel to perform a jump.
  • Fleet Carriers require regular maintenance, which incurs weekly costs.
  • There are multiple ways to manage a Fleet Carrier to continue generating revenue or minimize services when you wish to reduce running costs.

Fleet Carriers seems like a massive step forward for the game, and we can’t wait to see what is has in store in a few days by playing the beta.

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