Dynamic Voltage Games to reveal 4K 120 FPS Xbox Series X exclusive soon
Last week, Microsoft and Sony unveiled Xbox Series X and PlayStation 5 (PS5) specifications. The Xbox Series X is a minimum of 1.875 teraflops more powerful than Sony’s machine, and it should result in better visuals on it. While a few games have been announced for Microsoft’s upcoming console, there’s another one in the works that runs at 4K resolution and 120 frames per second (FPS).
Dynamic Voltage Games makes unique titles like Pirates of First Star, an adventure that uses a combination of photographed claymation and real-time 3D visuals to achieve a unique art style from the 1990s.
Later this coming week I will be debuting gameplay for my first XBSX exclusive – which will be native 4K and 120fps. That’s the good news. The bad news is I can’t even capture 4k/120.
— Dynamic Voltage Games (@dynamic_voltage) March 21, 2020
On ResetEra, Digital Foundry’s Alexander Battaglia said the following about the Xbox Series X’s graphics processing unit (GPU). Keep in mind that these aren’t Digital Foundry’s official views on the matter, just one expert who works there.
This won’t happen unless the Xbox Series X is targeting unattainably higher settings and resolution or a developer messed up. Xbox Series X GPU is just better, full stop. Just like this gen with PS4 Pro and Xbox One X. If a game is performing worse on Xbox One X, I think a developer has all the wrong prioritize or some software problem they need to work around. Also I just want to shut down any discussion of ‘brute forcing’ regarding any hardware. Sometimes things are just better. Like the RTX 2080 is better than the 2060S.
He also discussed how open-world games were designed and those claiming that the PS5’s solid-state drive would dramatically change development of them were mistaken.
I typed this elsewhere, but people saying things about the SSD enabling entirely different looking open-world games does not make much sense based upon what we know about open-world development really. All data pulled from SSD would be static data, completely unmutable. That would mean perfectly predesigned level data and arrangements, which is the exact opposite methodology of how modern open-world games increase their detail and variety — which is in fact through procedural method not living on the disk… Procedural methods exist to increase the efficiency of artists and diversity of the game world and even increase detail beyond static draws.
While it’s still too early to say definitively what the performance difference between the two systems is, we do know that the Xbox Series X doesn’t overlock and underclock its processors, so it delivers more performance on both fronts. We’ll have to wait for final analyses by Digital Foundry, Battaglia mostly wrapped it up by confirming that the Xbox Series X would have better ray-tracing performance and said the following.
GPU and CPU performance are indeed what I view as good performance metrics to mention — especially if we have equalizing terms among extremely similar architectures. RDNA and Zen. I am not sure why people would suggest otherwise.
Sony needs to discuss more of information like variable-rate shading and other techniques so that we get a clearer picture of the capabilities of both systems. Right now, we know for a fact that the Xbox Series X has quite a significant advantage when it comes to the main processors in the console.