A new Minecraft: Bedrock Edition beta is here, and it brings the Deep Dark

Mojang Studios tends to release new updates through its Minecraft: Bedrock Edition beta program (or the newly introduced Minecraft Preview) approximately once a week, and this week is no different. On Wednesday, the legendary studio began releasing a brand-new beta to interested testers, which includes new features from an upcoming content update on top of the usual fixes and tweaks.

Minecraft: Bedrock Edition Beta 1.18.30.28 (.29 on Minecraft Preview) is now available, and officially debuts the spooky Deep Dark biome from The Wild Update. The Warden mob hasn’t been introduced, yet, but players can explore the ominous Deep Dark and its abandoned cities starting with this update.

This beta builds off the last release, which added copper goat horns, and continues Mojang Studios’ intention to perpetuate Minecraft as one of the best Xbox games of all time. Players can dive in now to submit feedback to Mojang Studios and shape The Wild Update before it officially releases later this year.

While the Minecraft: Bedrock Edition beta and Minecraft Preview have two different version numbers, the releases and their changelogs are entirely identical. Between the two options, players can access this build on Xbox, Windows, Android, and iOS devices.

The full changelog for Minecraft: Bedrock Edition beta 1.18.30.28 / Minecraft Preview 1.18.30.29 includes:

The Wild Update

Deep Dark

  • Dig into the depths far underground to uncover the darkest biome in Minecraft — the Deep Dark
    • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
    • The surfaces of the Deep Dark are covered in Sculk
    • The only mob that calls the Deep Dark home is the Warden
    • Please note:The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!

Axes

  • Vanilla Parity: Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds

Boat with chest

  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
  • Crafted by combining a Chest with any Boat

Allay

  • Allay now has a delay for picking new items after delivering items
  • Allay will now only pick up the exact same item it holds
  • Allays will now stay close to a Note Block that has been played near it
  • Allay are now immune to damage from its owner

Data-driven items

  • Added an optional mob_amount parameter to the Damage Event Response that specifies a unique damage amount when used by mobs

Copper horn

  • We don’t have any additional changes planned for the Copper Horn, but we would love to hear more about what you think of this experimental feature, and how you might use it if it made it into the final update!

Features & bug fixes

Mobile controls

  • Fixed issue where sensitivity was too low in new touch control schemes
  • Fixed a case where the “Highlight Always On” option was visible for the ‘Touch’ interaction mode
  • Fixed issue where buttons for new mobile control schemes were too large and too high on some devices

Gameplay

  • Fixed underwater lava lakes not turned into Obsidian during world generation
  • Healing no longer causes a mob to be immune to damage
  • Fixed tick range check excluding chunks that were actually in range
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower

Hoglins

  • Baby Hoglins now attack players

User interface

  • Double tapping the crouch button will no longer toggle fly mode
  • Fixed issue where sprint state was not resumed after hitting an obstacle when holding the Ctrl key

Technical updates

Actors

  • Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle

Mobs

  • Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating

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